Showing posts with label Pikachu. Show all posts
Showing posts with label Pikachu. Show all posts

Thursday, May 31, 2018

Ready, Set, Let's Go!

Let's a go, Pikachu!
 

 
That dumb joke aside, you probably heard of the new Pokémon games coming out for the Switch. Let's Go, Pikachu and Let's Go, Eevee is a creative take on Pokémon Yellow and launches this fall. If you haven't seen it yet, I recommend you check out the trailer:
 
I totally understand if you need tissues -- I was crying too. Ever since promotion for the 20th anniversary, Pokémon's been on their A-game with trailers! It's all about adding that human element, you know? Anyways, how do I feel about Let's Go? It's a mixed bag.
 
Let's start off with the good! I've been playing Pokémon Go since it first came out and consistently do so. It's a great way to spend time while commuting to and from work, and there are a few people I know who still play. My collection of creatures has gotten pretty big since, so I'm excited transfer them over to Let's Go. Apparently, you can't send them back to Go, but that doesn't bother me.
 
The new artstyle for Kanto is also adorable! It might be the big eyes of the trainers or the more brighter tones, but gosh darn it, it works! Almost reminds me of a Kirby game with how happy-go-lucky the setting is.
 
And, probably my favorite feature, following Pokémon returns! I loved this feature in Yellow, HeartGold, and SoulSilver, so it's great that it's back -- makes you feel more connected with your partner. Plus, the fact you can dress up your partner Pikachu or Eevee. I'm going to burn all my in-game money on that.
 
Darn it, I want this outfit!
While I wish I only had good things to say, there are a few gripes I have. No, I'm not a vengeful Gengar using Grudge, but some features just don't click with me. For instance, battling is only reserved for trainer battles. The Pokémon Go gameplay of catching Pokémon is fine, but it's not as engaging as traditional battles. I understand the reasoning behind it (to appeal to more casual players), but I feel this was a step back from previously established mechanics that are easy enough to grasp.
 
Furthermore, mechanics for training are said to be kept more simple. This is disappointing, since variety in Pokémon battles comes from not only movepool diversity, but also how you train a Pokémon. An Arcanine could be physically bulky, mixed attacking, physically attacking, specially attacking, doubles support, the list goes on. Its stats could be further customized by EVs, giving more depth in how you train your Arcanine. A simplified training system would mean that Arcanine's versatility drops -- if there's no way to specifically train in Defense, it'll be harder to be physically bulky. We don't have full details yet, but elimination of generation mainstays like Abilities also takes away a Pokémon's uniqueness in battle style.
 
Probably the biggest offender for me is that Let's Go will only be limited to Generation 1 Pokémon. I wrote about this back in 2012, but Pokémon's strength is their huge catalogue of creatures they've made throughout the years. Limiting us to the original 151 takes away fan favorites from later games. What's more, apparently you can't transfer newer Pokémon to Let's Go! Hopefully, they're taking a page from FireRed and not letting you use newer Pokémon until after you defeat the Elite Four. But if that's not the case, it's a move that takes away from the inclusiveness and spirit of Pokémon games.
 
So yeah, a lot of thoughts with the new games. We still haven't scratched the surface with 2 player co-op, the Pokéball accessory, and the new Pokémon you can transfer to Go. Sure, there are some things holding me back from being all in with these titles, but I'm optimistic it'll all work out for the best. For now, let's go! 
 
 

Tuesday, November 14, 2017

Pokémon the Movie: I Don't Choose You

*This post may contain spoilers for the new movie. So yeah, spoiler alert.


You might be surprised to know that they're 20 main Pokémon movies. Crazy when you think about it since the Pokémon anime been around for about 20 years now -- that's a full fledged movie every year! Since the fourth movie featuring Celebi, we over in the Unova region ... I mean United States, rarely get Pokémon movies released in theaters. So when it was announced that Pokémon the Movie: I Choose You was getting a theatrical release for a limited time, I thought it'd be a nice treat to go. I casually mentioned it to my sister, and she wanted to go for her birthday. After all, we went to the first Pokémon movie in '99 for her birthday -- it'd be a nice full circle.

From random trailers and chatter online, I explained to my sister that this would be more-or-less an alternate take on Ash's original journey -- Brock and Misty wouldn't be in it, but Ash will do things like rescue a Charmander from a mean trainer and release his Butterfree. A little different than I expected, this movie was sort of new story but with random set pieces and moments in the show repeated. It felt too safe since it so heavily relied on nostalgia. For instance, Ash meets up with Verity, a sassy female Water-type trainer, and Sorrel, the medic and chef on the team. Doesn't this sound like Misty and Brock? I'm pretty sure they're just Misty and Brock but with most of their personality stripped away. Verity and Sorrel are so unforgettable, I had to look up their names on Serebii.net.

So on the right is ... you know, just forget it.

Like I said, Ash will go through many situations like he did in the show like letting go of Butterfree and saving Charmander. When we were first introduced to Charmander and the Pink Butterfree, my sister predicted what was going to happen next. It was clear that these moments were intentional to play on nostalgia. This movie was meant as the 20th anniversary celebration of the anime after all, so it made sense. However, events weren't always consistent. When Charmander evolved into Charmeleon, it was expected that Charmeleon wouldn't listen to Ash. However, this was never the case. It was surprising to see which moments were cherry picked for the movie.

With all Pokémon movies, we can talk about the plot of Ash being the "chosen one" or something and having to fight a legendary Pokémon or work with them to save the world. That's pretty much what this movie was about, and it honestly wasn't bad. However, the dialogue and pacing made this movie not land for either of us. There's a scene where Sorrel recounts a time when his family's Luxray died in the snow trying to protect him -- he couldn't make friends with Pokémon afterwards until he met Lucario. Ash's response? "That's awesome!" Really. That's awesome. Your friend just told you a deep and personal story about having the family Pokémon risk its life and dying, and you say that's awesome? Do you just not have any emotional intelligence? How about just keeping your mouth shut?!

With regards to pacing, the lore of the Pokémon Marshadow was pretty much rushed with the old professor's rash explanation literally in the last three minutes before the climax. I'm too lazy so I'm not going to look up the professor's name. And likewise, this movie was lazy to rely on telling rather than showing. And it did a terrible job telling cause my sister and I still were confused and had to piece it together! I told her that Marshadow attacked Ash because it didn't discriminate between humans, but I just made that up cause I wasn't sure. Don't tell her.

Stuck forever in the shadows.


And now, for the biggest reason why I don't choose this movie: Pikachu talks.


You've probably seen this scene floating around the Internet. Right when Ash and Pikachu are about to be obliterated by the Hyper Beams of like 6 Pokémon, Ash asks Pikachu to get in its Pokéball. Pikachu refuses, saying in the most annoying, squeaking voice that "it's because I always want to be with you." Laughter shouldn't be the response you have at the most emotional part of the movie. But yes, the entire theater abrupted in laughter. All the cringe aside, it felt that the movie was forcing itself to be emotional rather than let it happen naturally through a build up of plot. Like I mentioned, part of the explanation of the movie felt rushed, which made this scene just fall flat. Then there's this whole dream sequence of a world without Pokémon Ash goes through, and it's just weird and a lot to unpack.

Ultimately, there were a lot of missed opportunities to add context and drive real emotion. Pokémon the Movie: I Choose You relied more on nostalgia than building a plot, which made it a miss for both my sister and I. I don't really think much about Pokémon movies, but it was a bit disappointing since I was looking forward to this one. But hey, we had a fun time, and that's what counts. Besides, maybe the 21st movie won't be as bad? You really can't beat Keldeo ...

I'd rather not talk about it.

Sunday, July 17, 2016

It's Go Time!

Right before I started typing, a Clefairy popped up on my radar. Good news, I caught it.

 
As you can tell, Pokémon Go has been pretty much been top of mind as of late. Not just in my life -- the whole world seems to be playing! I remember when it was first announced and knew Pokémon fans would be all over it. But never would I imagine Pokémon Go would have this much of an impact in little over a week.

Y'all have seen the news coverage, the promotions from small businesses and big corporations, and the Snapchat stories of people ranting and raving. But what really inspires me is how much appeal this game has for fans and non-fans alike. The day right after Go came out, I got in the office pretty early -- two of my coworkers walked over to show me their collection. One of them had never played a Pokémon game before, so it was really cool to relive the sheer joy of discovering Pokémon through a new player's perspective. Soon, the office started a chat group and organizing Pokémon hunts during our lunch break. Pretty much everyone got into it -- even my manager! Even if she didn't know its name, she was pretty pumped to catch a Weezing.

You hear that, Weezing? Someone likes you!

Pokémon Go honestly brought me back to my VGC days. Oftentimes, you'll start chatting up with random strangers on these Pokémon hunts. On our second visit to the Capital, we helped a couple of trainers find a Pikachu. A few days later, I talked to a gentleman about a Squirtle he caught, gave some tips to a lady about what to do with all her Zubat candy, and pointed a couple to a Bulbasaur at Walmart. These are people who, under any other circumstance, I might have not said hi to. There's something magical about how a simple game can bring so many people together.

You can talk about the cool AR features and how revolutionary this game is -- it's all good. But the appeal of Pokémon Go for me is the same appeal as any other Pokémon game. It's a shared experience -- something that breaks down barriers and can be understood in any language. Pokémon Go just breaks down that barrier even further. So whether repping Team Mystic (like your boy Smiles), Valor, or Instinct, go out there and make new friends! After all, that's what Pokémon's about.

Pokémon Go with the Pokémon Bros.


  

Saturday, April 2, 2016

King of the Poké Fist Tournament

Yeah, I know it's been two weeks since Pokkén's been out and I'm very late on this. What can you do when the real world beckons you? It's crazy -- I remember writing about this two years back when it was first announced. I never would have imagined it ending up like this. Pokkén in a sense is an attempt to create live-action Pokémon battles. Or, that's what I thought at first.

To put it simply, Pokkén's chaotic. The core gameplay switches between two phases: Field and Duel Phase. Field Phase has you fight in a 3rd-person view while Duel pits you in a more traditional fighter like Street Fighter. It's not time or rounds that switch you between the two phases -- it's by hitting your opponent with certain moves. Crazy right? This was the first time I had to sit through the tutorial before I could grasp the gameplay!
Changing between Field and Duel Phase becomes easier over time.
Once you get the hang of things though, the gameplay's pretty simple. Similar to Smash Bros, attacks are usually a button inputted with a direction, so there's no real complex combo system.

This simplicity translates to the overall gameplay. My girl Chandelure pretty much crushed the competition by just barraging the opponent with a flurry of attacks. Early on, you'll realize that the best strategy is to wail on the opponent until you win.

Of course, what's a game without customizable outfits! I look pretty spiffy if I do say so myself.
 
Back at it again with the white vest!

I enjoy that Pokkén doesn't take itself seriously. Like I mentioned, you mash buttons to win. But the battle animations -- they're absolutely ridiculous! Just witness all the anime flair!

Anime!
 
ANIME!!

ANIME x 1,000!!!!
Even the assists are crazy. Farfetch'd didn't make it in as I hoped, but he shares the same honor of being an assist like Reshiram and Yveltal. And a clever nod to Sejun Park -- Pachirisu knows Follow Me!

Pokémon legends.
When Pokkén was first announced, I thought of it as a serious game. Instead, we got a goofy, over-the-top fighter, and I couldn't be happier! Many games, especially fighting games, try to take themselves seriously. Pokkén Tournament is a breath of fresh air for those who want to, well, just have fun!

Monday, February 8, 2016

I Can Do That

Exhausted after a long week, I almost didn't make the three-hour trek home. I had everything packed and ready to go, but paused momentarily at the door. It would have been easy to take it easy and rest up for the weekend, but I quickly dismissed the thought -- I could do it. I could make the drive. Besides, it was the least I could do for my parents. As expected, my mom was thrilled to see me for her birthday (which coincidentally is the day Mewtwo was born).

My mom and Mewtwo aren't related.
The following day was also a big day -- the Super Bowl. The game was more background noise for me, but there was one commercial I wanted to watch. I've already seen it, but I wanted to see my folks' reaction. After all, they were the ones who allowed me to go on this crazy Pokémon journey in the first place.

The 20th anniversary commercial made its TV premiere, and it was everything I knew it would be. Inspiring, motivational, uplifting -- judging from my mom and dad's reaction, it seemed to have captured their imagination. Of course, my dad and brother made some small quips about our past VGC days, but it was all in good fun.

What resonated with us was the phrase "I can do that." I remember saying something similar to myself when I started the drive home. I remember saying something similar whenever I have a ton of assignments and try to squeeze one more in. Heck, I'm saying it right now as I type this up, trying to stop myself from falling asleep on the keyboard! Everyone in the commercial saw someone do the impossible and challenged themselves to accomplish greatness for themselves. That's how I felt at least, so I wanted to share that with my parents.

So, in the spirit of Pokémon's 20th anniversary, I'm going to train on. That means making new posts, as opposed to the one last year. That means getting out there to face new challenges. That means pushing my limits even further to achieve new goals. It's a huge commitment, but I'm ready to be the very best like no one ever was. Soon, I'll change "I can do that" to "I did do that."


Let's make this year one to remember, trainers!

Thursday, November 20, 2014

Yes, I Play a Children's Card Game (In Video Game Form)


It's finally out!

After school, my friends and I would take our Pokémon binders up to my treehouse and marvel at our collection. Mainly buying packs to look at the pretty pictures, we hadn’t the faintest idea how to actually play the Pokémon Trading Card game. Usually we’d put down cards and yell out attacks without any regard to energy costs, evolutions, or prize cards. For years, I’d continue to buy packs just to look at the pretty pictures until Pokémon released TCG Online back in the Black and White era. Realizing how much fun the actual game was, I quickly gathered my stockpile of old cards to build decks. Needless to say, there aren’t many players that stick to the old base set. The best place to get my old-school fix was with the Gameboy Pokémon TCG game, but was more elusive than Mew thanks to its rarity and unusually high price. That is, until now thanks to its release on the 3DS Virtual Console this past week.

Pikachu, the Science Pokémon.
The story of the Pokémon TCG game is pretty simple. You’re a card player sent on a journey to collect the 8 medals from club leaders to challenge the 4 grandmasters and eventually defeat your rival to inherit the legendary cards and become the champion. Wait…isn’t this basically the same story as Red and Blue? At least there’s no evil team trying to steal people’s cards, but Imakuni’s creepy enough to be considered evil in my opinion. And what the heck is up with the Science Club? Every other club is based on a Pokémon type, but I can’t wrap my head around why they would have a science-themed club. Don’t tell me they plan to release a new Science-Type Pokémon.

Navigating the menus takes some getting used to.
The Pokémon TCG game serves as a decent intro for the card game. At the beginning, Sam the lab assistant plays a practice duel with you. The practice duel goes through the basic steps of how to win, but since I played the card game before I just breezed through it. One thing I noticed was that the tutorial wasn’t as thorough as I’d expect. For instance, the practice duel doesn’t go into details about special conditions like paralysis and poison. There are some guides outside the practice duel that you can read in-game, but who wants to do that! The practice duel is mainly handy to familiarize yourself with the interface. The Gameboy can’t fit the entire play area onscreen, so it’s somewhat harrowing to navigate through menus without some practice.

Like my adventure in Pokémon Red, I started my journey by picking Bulbasaur…or in this case the Bulbasaur and Friends deck. Fun fact, this deck contained Venusaur, my all-time favorite card. I mentioned it on a past post but I have a Base Set Venusaur in real life that I got from the same friend I use to have treehouse battles with. Originally, the idea was to get Venusaur out as quickly as possible and abuse Energy Trans to switch Grass energies around. Unfortunately, evolution wasn’t the solution as setting up took way too much time. I’d find myself on the receiving end of Blastoise’s Rain Dance infused shenanigans before I could even evolve to Ivysaur. I’d have to adopt a new deck, and that meant abandoning Venusaur.
It's not me, it's you. Sorry buddy.
 
You can't escape my Special Punch!
A while back, I remember reading about a “Haymaker” deck and thought about building one for myself. Basically, Haymaker decks consist of big basic Pokémon like Scyther, Electabuzz and Hitmonchan. While it might seem like an odd combination with no real type synergy, a Haymaker deck is quite devastating thanks to its quick setup time. Pokémon in a Haymaker deck feature strong attacks with very little energy cost, so Hitmonchan can start hitting right off the bat for 20 damage. While that might not sound as impressive as Charizard’s Fire Spin for 100, keep in mind it takes a minimum of 2 turns if you got all the right cards in hand. By the time your first Charizard is ready to go, Hitmonchan knocked out 3 other Pokémon and you now trail significantly behind in the prize card count. Because of their aggressive playstyle, Haymaker decks pretty much shut down every other strategy. The early metagame of the TCG was dominated by big basics, which is kind of a reflection of today’s metagame with cards like Mewtwo-EX. While there are better cards and new rules to help counter big basics, the early metagame certainly wasn’t balanced. Pretty much every Pokémon was Hitmonchan’s punching bag. And to think, back in the day I had every card needed to make a formidable Haymaker deck in real life!


You're lucky you have a good theme, jerk!
After cutting the competition with Scyther, clobbering my way to the top with Hitmonchan, and (insert dumb electric pun) with Electabuzz, I managed to beat the 4 Grandmasters when SURPRISE SURPRISE, my rival Ronald already beat them and I have to defeat him to inherit the legendary cards. I used to think Gary was a jerk, but this guy takes it to a whole new level. Seriously dude we’re playing a children’s card game, no need for the smack talk. I kicked his sorry butt anyways thanks in part to his wide array of Normal-Types that are extremely weak to Hitmonchan. After about 10 hours of my weekend, I claim the overhyped legendary cards for myself and my journey is over.

Looking back, Pokémon TCG felt a little too easy. Granted, a Haymaker deck really is overpowered, but I just didn’t feel satisfied with my victory. With Virtual Console titles on the 3DS, a lack of multiplayer features means you’re stuck challenging the same computers so there’s not much variety in battles. Still, it was a joy to visit this blast from the past. I gained an appreciation for the fun, albeit broken, origin of the Pokémon TCG.

Wednesday, August 20, 2014

How to Become a Pokémon Master (In Real Life)

Pokémon Worlds. In a sense, it’s like challenging the Elite Four and Champion at the Pokémon League. The countless hours training are put to the test fighting against the best of the best. There’s no turning back, you can only hope for the best with the team you brought and just keep moving forward. While I didn’t attend this year’s competition, I enjoyed watching the stream and seeing how much the community has evolved since my last foray in 2011. Pokémon Worlds offers the highest level of play, so how does one prepare for the biggest battles and become a Pokémon Master in real life?
The coveted Worlds trophy. They even give you a card!

Know the game. This goes beyond knowing what moves are super effective. It’s about knowing the trends of the metagame and what to expect before the first Pokéball is sent out. Looking at player statistics from Pokémon's Global Link, Charizard ranks as one of the top used Pokémon in doubles. Thanks to its useful Mega Evolutions, Charizard is a force to reckon with. When building your team, ask yourself “what do I have to take down this threat?” If you don’t have a good answer, go back to the drawing board. It’s impossible to deal with every threat, but be prepared for the common ones like Charizard, Kangaskhan, and Garchomp. Plan on using a Charizard of your own? Know ways people tend to counter it and address those issues. Maybe have a Wide Guard user to stop Rock Slide, speed control like Icy Wind or Tailwind so Charizard outspeeds opponents, Pokémon like Marowak who can switch in and redirect Electric moves that threaten Charizard, things like that.
Do you have a plan in case of Charizard?

Once you know the metagame; take past assumptions and turning them upside their head. A great example of this is Germany’s Markus Lie and his Machamp. When one sees a Machamp in Team Preview, they’ll most likely come to the conclusion that:

·       Machamp will abuse No Guard and Dynamicpunch to spread confusion with a strong move

·       Machamp will support his teammates with Quick Guard and/or Wide Guard

·       Machamp will be slow yet bulky and physically strong
Markus’ Machamp went against convention to emphasize speed over power and support. By holding a Choice Scarf, Machamp was able to outspeed threats like Charizard before they could hit first. Many Charizard players, including myself, are familiar with Wide Guard stopping Heat Wave. One way to stop this is to single-target Machamp, letting it waste its turn with Wide Guard while I knock it out. With Machamp out of the way, I can continue to spam Heat Wave for game. So you happily hit the Air Slash or Overheat button only to have Machamp knock you out before you can move.
Look how fast he goes!

But the surprises don’t stop there. Instead of No Guard and Dynamicpunch, Markus’ Machamp uses Guts and Close Combat. While usually an inferior choice, the current metagame makes it a superior option. As I mentioned earlier, Kangaskan is a huge threat. One of the ways to deal with physical hitters is to deliver a burn to half their attack power. For this reason, Rotom is a prominent Pokémon thanks to Will-o-Wisp and other support moves in its arsenal. Naturally, one would burn Machamp to weaken it, and this is true if it was the No Guard variant. However, Guts actually boosts Machamp’s attack when afflicted with a status effect. Players will instinctively burn Machamp, only to make Machamp even stronger. A hindrance for physical attackers becomes an advantage for Machamp, and the choice of Guts over No Guard is a great metagame call from Markus.
 
Competing in live events differs from online competitions due to human interaction. While it might seem weird to have a “strategy” for it, human interaction can prove either helpful or hurtful depending on the way you look at it and should be something to keep in mind before going into battle. For one thing, you don’t want to go blabbing your mouth about how trainers won’t anticipate your “Choice Specs Gyarados” only to have your strategy fall flat on its face.

Quit your blabbing and start battling!
That example seems obvious, but even subtle hints before you fight can be detrimental. During VGC Nationals 2013, one trainer I fought was talking up about one Pokémon on his team no one really expects. During Team Preview, I saw an Electabuzz and thought “he’s probably means that.” Sent out my Landorus first turn and “surprisingly”, he led with Electabuzz who immediately ran tail.

Of course, one could argue that someone could bluff you with prebattle talks, so it’s best to avoid those mind games to begin with. I find it helpful to introduce myself, shake hands, and maybe throw in light banter to help people relax. During battles, it’s all focus. I don’t say much and tend to just look at my screen when making moves. At the end, I’ll extend my hand for another hand shake and compliment my opponent (Good prediction with your Abomasnow’s Safeguard!).  When you’re less nervous, it’ll help you think clearer in battles, so have a plan to go in with a calm mind. Raise your Special Attack and Special Defense by one stage!

Be calm young one.

Probably the most helpful advice I can give is practice. A LOT. Coming up with winning strategies doesn’t happen by only reading articles online or watching a few matches. You can only level up through experience. In a previous blog post, I mentioned how Kangaskhan caused significant problems for my team. So I battled and failed, multiple times, until I could finally secure a strategy to effectively take her down. I might not have a trophy of my own, but I don't plan on giving up anytime soon. It took Se Jun Park, the current World Champion, five years to finally claim his title. Any champion can tell you their success comes from their failures. So never give up! Go out there and battle to become the very best like no one ever was!
Always a joy to see my boy Pikachu
 

Wednesday, April 30, 2014

Pulling the Iron Curtain over Battles

Getting off of work early, I rushed to my room and turned on my 3DS. Yeah, sounds like any other day. But the 2014 April Friendly, an official Pokémon battle competition, was already underway and my team wasn't ready yet! After a 4-hour grind session, my Pokémon were ready to proceed online. I could only pray that my hastily built team could pull some victories.
My team for April Friendly. I didn't have time to nickname them.

The rules of April Friendly differ from previous VGC rules. Each battle is singles, where trainers choose 3 out of 6 Pokémon per battle. Every Pokémon in the Kalos Pokédex were eligible. Yep, that means legendaries like Xerneas, Yveltal and Mewtwo were permitted to wreck havoc on unsuspecting trainers.

The legendary deer in all its glory
I always say fight fire with fire...just make sure you have coverage against Fire-types. With that, I picked Xerneas as my legendary of choice. The set wasn't anything special, just the usual Power Herb+Geomancy combo. Geomancy is Xerneas's signature move that increases its Special Attack, Speed and Special Defense by 2 stages. It usually requires 2 turns to activate, but consuming a Power Herb changes that to 1. As this set was common, I had to prepare myself for counters like Scizor and Talonflame.


Mega Aggron, the Greatest Wall of Ever
And thus, I give you the star of my team, Mega Aggron. He's more of a "Super Ultra Mega Titan Behemoth" Aggron. Seriously, Close Combat tickles him. The idea was to use this Great Wall of Pure Steel to slowly wear down opponents until Xerneas could come in and proceed to sweep. When Mega Aggron's HP got low, I just used Rest and Sleep Talk. Very few Pokémon can reliably 2HKO him. I mainly paired Mega Aggron with Florges or Rotom-Wash to deal with really strong special attackers.

Besides that, I had a Greninja and Talonflame whose task was to break down walls. While straightforward, they did their job well.

Delirious, I recorded my first set of battles. I look quite pathetic, so feel free to laugh and cringe as I perform my rendition of "New York." First match in, I throw away a 3-1 lead by clicking Psyshock instead of Moonblast! I'll never live that down.

The next day, I managed to maintain a winning record. While most of the teams consisted of the same standard Pokémon, I was impressed by the few creative movesets I ran into. Rest Quagsire, a Greninja with King's Rock, and even a Pikachu! Unfortunately, Pikachu couldn't scratch Aggron, but it's the thought that counts.
Sorry Pikachu, you just don't mess with Mega Aggron.

The number of matches dwindled on the last day of battling. Don't get me wrong, I had fun competing. But after fighting match after match of faceless opponents and recording virtually every match, competing became a chore. With my Pokémon-playing friends out of town and my brother deciding not to play, it got lonely. This competition lacked the atmosphere and excitement of a live competition. There was one brief shining moment when I convinced my mom to commentate a battle with me. I felt bad though; I constantly talked over her and I could tell that half the things I said went over her head.

For throwing my team together at the last minute, I managed to squeeze in a decent record and placed in the top 9%. I earned a final rating of 1647 with 27 wins and 18 losses. The inclusion of legendaries was an interesting twist, but most trainers stuck with standard teams. This battle competition was fun, but maybe it's time I take a small break from Pokémon. My fighting spirit has all but vanished, and the time away might be just what I need to reflect and refresh myself for the next competition. At the very least, April Friendly gave me the opportunity to experience Mega Aggron's girth, and I look forward to using him in future teams.
You can watch more battles on my YouTube channel (youtube.com/user/smiles6857)

Thursday, April 10, 2014

A Smashing Surprise

My doctor warned me about taking in too much info about the next Smash Brothers game. Not one to heed advice from a medical professional, I watched the Smash Bros Direct anyways. A heart attack, trip to the hospital and transplant later, I'm back and fully recovered. While there was a good amount of general information revealed, Pokémon received generous attention and it all started with this cleverly teased picture.

Presents for all the good Pokémon fanboys and girls
 
In addition to the usual Pokeball item, Master Balls were introduced. Master Balls contain legendary Pokémon such as Arceus, Palkia and Xerneas. They might have a limitation similar to Assist Trophies where only one legendary Pokémon can be out at a time, but there hasn't been any word on
that yet.


Go Gogoat, Go!
Many Pokémon were recently revealed as Pokeball items. Out of the newly revealed ones, Gogoat is my favorite. As the goat that goes, Gogoat lets you ride on it as it rams into opponents. I was the guy who spammed Wario's bike, so this will be quite fun to exploit. Returning Pokémon like Snorlax, Entei and Metagross don't change from past iterations.


Imagine Shadow Lugia as a stage hazard
Besides the already revealed Prism Tower stage for the 3DS, the Wii U is treated to the Kalos Pokémon League as an exclusive stage. While it looks drop-dead gorgeous, I'm disappointed. I know X and Y are the most recent games, but where's the love for 5th gen!? I've always wanted to fight at N's Castle. Or what about Tin Tower from HGSS or Citadark Island from Pokémon XD? In my opinion, too much emphasis is placed on 6th gen in the new Smash.

 Now, let's look at what everyone cares about: the characters. First, Lucario's Final Smash was revealed to be Mega Lucario. Makes sense. While Mega Evolved, Lucario's Aura is always at maximum strength. Lucario's Aura abilities also got a significant buff.

Watch the power of Aura!

You got to be quicker than that, Mac.
Character transformations were confirmed not to make an appearance. Zelda/Sheik are now separated as Zelda and Sheik. This means that Pokémon Trainer, one of my mains from Brawl, won't be coming back. It's only fitting that Charizard, the Pokémon I least used, will be returning without a trainer to boss it around. At least he won't have the tire out mechanic. The reveal trailer showcased some new moves including a stronger aerial attack. Mega Charizard X is also confirmed as his Final Smash. It's unknown yet, but hopefully Charizard Y will also be included.

Mega Charizard X is ready to battle!

And now, the biggest surprise and the last shock that triggered my heart attack.


Meowth, that's right! Greninja, the final evolution of Froakie, is a playable character. I'm still in disbelief. A while back, I made a list of likely Pokémon to be included as playable characters like Mewtwo, Zoroark and Blaziken. But never did I imagine that Greninja would be chosen. Greninja is one of my absolute favorite Pokémon and the main reason I picked Froakie, so I obviously welcome Greninja with open arms. It does make it difficult to decide whether I should play as Greninja or Little Mac my first match. Decisions, decisions...



The trailer showcases Greninja using swift water attacks like Water Shuriken and unorthodox moves like Substitute. What Greninja's addition means though is that the chance of Mewtwo returning became slimmer. Pokémon most likely won't overpass the Super Mario series in character representation, so I wouldn't expect more than 5 playable Pokémon. We already have 4 and I suspect Jigglypuff will be taking the 5th slot. Both Jigglypuff and Mewtwo are viable with their new techniques in 6th gen, but Jigglypuff has more history with Smash. I could be wrong, but my hunch says Mewtwo isn't coming back.


The Smash Bros Direct brought a ton of news for Pokémon fans. While I hope more emphasis will be placed on previous generations, the inclusion of new items and Greninja blew me away. Pokémon is going strong in the next Smash Bros!

Friday, March 28, 2014

The Struggle - Out of Moves and Hitting Myself in Recoil

With the latest generation of Pokémon out for a solid 5 months, the online battling scene has evolved into a harsh environment. The days that you can take your in-game team comprised of your starter, HM slave, and random assortment of creatures into battle are over. Thanks to the release of Pokémon Bank and breeding shortcuts, it's now easier to quickly prepare a team of battle-ready Pokémon. But with these new tools comes a more developed competitive scene, something I failed to keep up with.

After preparing a team I was comfortable with, I hopped online to challenge trainers from around the world. In 2 days, I had about 20 battles. I lost none. I even had trainers ragequit (meaning I was doing something right). I was so confident, I recorded live gameplay and posted it on YouTube. You can tell by the optimism in my voice that I haven't touched the cruel world of rated battles yet.




Spent 200 battle points to change it's ability...
So after my romp in free battles, I took my "skill" to rated battles. First match, I get wrecked. Second match? Equally bad. Third? I manage a win, and then get crushed in the fourth. I quickly realize that my strategy is not very effective and go back to the drawing board. I get back online and still can't manage to pull a winning record. Frustration gets the best of me and I continue to play recklessly. Simple prediction errors cause my team to struggle with me on the losing side. Bitter at my online experience (and Cloyster, whose lousy Twineedle only hits twice!), I took a small break and reflected on how to improve my game.

In doubles, Kangaskhan, Talonflame and Meowstic all pose a considerable threat. While I've successfully played around Talonflame, I still can't manage to break through Meowstic and Kangaskhan. While I hate to admit it, my team can't possibly be competitively viable if I don't have answers to deal with common threats. To improve my team structure, I've watched a good amount of battles online. I am by no means a Pokémon Master, so getting new perspective from trainers better than myself helped me come back with renewed strength. I got some new tricks up my sleeves, but I don't want to spoil them just yet. ;)
Don't let that baby fool you, it's a menace!
An important lesson I've learned time and time again is that Pokémon is a game. Victory Road is filled with hours of struggle, training and Exploding Gravelers. It's a mental game that requires you to outwit your foe to emerge triumphant. I've made stupid mistakes and will continue to make stupid mistakes. It should have been obvious that Twineedle only hits two times, especially with "twin" in its name! But regardless, I will learn from them and grow. Being a Pokémon Master doesn't mean you win from every battle, it means you learn from them.
A tough road ahead, but I'll emerge victorious