Thursday, May 31, 2018

Ready, Set, Let's Go!

Let's a go, Pikachu!
 

 
That dumb joke aside, you probably heard of the new Pokémon games coming out for the Switch. Let's Go, Pikachu and Let's Go, Eevee is a creative take on Pokémon Yellow and launches this fall. If you haven't seen it yet, I recommend you check out the trailer:
 
I totally understand if you need tissues -- I was crying too. Ever since promotion for the 20th anniversary, Pokémon's been on their A-game with trailers! It's all about adding that human element, you know? Anyways, how do I feel about Let's Go? It's a mixed bag.
 
Let's start off with the good! I've been playing Pokémon Go since it first came out and consistently do so. It's a great way to spend time while commuting to and from work, and there are a few people I know who still play. My collection of creatures has gotten pretty big since, so I'm excited transfer them over to Let's Go. Apparently, you can't send them back to Go, but that doesn't bother me.
 
The new artstyle for Kanto is also adorable! It might be the big eyes of the trainers or the more brighter tones, but gosh darn it, it works! Almost reminds me of a Kirby game with how happy-go-lucky the setting is.
 
And, probably my favorite feature, following Pokémon returns! I loved this feature in Yellow, HeartGold, and SoulSilver, so it's great that it's back -- makes you feel more connected with your partner. Plus, the fact you can dress up your partner Pikachu or Eevee. I'm going to burn all my in-game money on that.
 
Darn it, I want this outfit!
While I wish I only had good things to say, there are a few gripes I have. No, I'm not a vengeful Gengar using Grudge, but some features just don't click with me. For instance, battling is only reserved for trainer battles. The Pokémon Go gameplay of catching Pokémon is fine, but it's not as engaging as traditional battles. I understand the reasoning behind it (to appeal to more casual players), but I feel this was a step back from previously established mechanics that are easy enough to grasp.
 
Furthermore, mechanics for training are said to be kept more simple. This is disappointing, since variety in Pokémon battles comes from not only movepool diversity, but also how you train a Pokémon. An Arcanine could be physically bulky, mixed attacking, physically attacking, specially attacking, doubles support, the list goes on. Its stats could be further customized by EVs, giving more depth in how you train your Arcanine. A simplified training system would mean that Arcanine's versatility drops -- if there's no way to specifically train in Defense, it'll be harder to be physically bulky. We don't have full details yet, but elimination of generation mainstays like Abilities also takes away a Pokémon's uniqueness in battle style.
 
Probably the biggest offender for me is that Let's Go will only be limited to Generation 1 Pokémon. I wrote about this back in 2012, but Pokémon's strength is their huge catalogue of creatures they've made throughout the years. Limiting us to the original 151 takes away fan favorites from later games. What's more, apparently you can't transfer newer Pokémon to Let's Go! Hopefully, they're taking a page from FireRed and not letting you use newer Pokémon until after you defeat the Elite Four. But if that's not the case, it's a move that takes away from the inclusiveness and spirit of Pokémon games.
 
So yeah, a lot of thoughts with the new games. We still haven't scratched the surface with 2 player co-op, the Pokéball accessory, and the new Pokémon you can transfer to Go. Sure, there are some things holding me back from being all in with these titles, but I'm optimistic it'll all work out for the best. For now, let's go! 
 
 

Wednesday, January 24, 2018

The Ultra Pulls


Oh hey, another post about a children's card game! It's another pre-release so you know the drill: I spend $30, have fun playing a few games, and end up not taking any rare cards home. Or so I thought. Turns out, Ultra Prism had some ultra surprises for me (and I promise not to overuse the word "ultra").

After failing to catch an Omastar in a Pokémon Go raid, We got our deck boxes to open up our first four packs of cards. I carefully opened the booster pack, and to my surprise ...


Yep, that's a secret rare Glaceon GX card. Apparently, it's worth $80. It's safe to assume that I was freaking out. After so many pre-releases of common cards, I finally got something rare! This easily topped the full art Lugia EX during Ancient Origins. I showed a few people this card, and pretty much everyone played the "I'm going to runaway with your card" joke. It was annoying -- please don't do that. Unfortunately, I didn't get an Eevee in my packs, so I couldn't use Glaceon GX in the tournament. However, I did get some useful cards to play with.

If you read my last pre-release post, you might remember that you also get an evolution pack at every event. This time around, they made the evolution deck more cohesive with the promo card you got. For instance, I got a promo Lucario, so I had two sets of the Garchomp line and Cynthia to help combo with the Precognitive Aura ability. I hate Garchomp, but that's besides the point.
 
Pro: This combo works really well.
Con: Garchomp is stupid and I hate it.

What really made the deck scary was the addition of Darkrai Prism. Prism cards are a new mechanic introduced with the Ultra Prism set. You're only allowed one prism card with the same name (so I can't have two Darkrai Prism cards in the same deck), and they go to the Lost Zone when knocked out (not the usual discard pile). It'll be cool to see if the Lost Zone mechanic will be utilized like it was in the Heartgold/Soulsilver era.

Besides the awesome shininess, Darkrai Prism is a terror as soon as it hits the field. Not only does it get two dark energies from your hand when you put it on your bench, but it does a lot of damage and requires the opponent to flip two coins to wake up -- no wonder they limited it to one per deck! Darkrai Prism worked well with Lucario and Garchomp since Lucario could fish it out of your deck and Garchomp has free retreat cost for when you're ready to unleash a never-ending nightmare.

How can something so shiny be so evil?

So how did this deck fare? Eh, it did alright. I got off Darkrai Prism's attack often enough, but my opponent flipped two heads to immediately wake up! Every other time I used Abyssal Sleep, I knocked out the opponent. After winning two out of three matches, I got the final four packs and didn't pull anything noteworthy. Content with my Glaceon GX, I left ... I didn't want to deal with anyone trying to "runaway" with my card.

As this new set was heavily focused on Generation 4 Pokémon, I didn't get any Alola cards to cross off my list. But hey, I had fun! Plus, I might even build a Lucario/Garchomp deck? It's surprisingly cheap now that I have most of the tech cards needed to make it work. All in all, I had an ultra good time.

I'm sorry, I won't use "ultra" again!