Showing posts with label Mega Charizard X. Show all posts
Showing posts with label Mega Charizard X. Show all posts

Wednesday, August 20, 2014

How to Become a Pokémon Master (In Real Life)

Pokémon Worlds. In a sense, it’s like challenging the Elite Four and Champion at the Pokémon League. The countless hours training are put to the test fighting against the best of the best. There’s no turning back, you can only hope for the best with the team you brought and just keep moving forward. While I didn’t attend this year’s competition, I enjoyed watching the stream and seeing how much the community has evolved since my last foray in 2011. Pokémon Worlds offers the highest level of play, so how does one prepare for the biggest battles and become a Pokémon Master in real life?
The coveted Worlds trophy. They even give you a card!

Know the game. This goes beyond knowing what moves are super effective. It’s about knowing the trends of the metagame and what to expect before the first Pokéball is sent out. Looking at player statistics from Pokémon's Global Link, Charizard ranks as one of the top used Pokémon in doubles. Thanks to its useful Mega Evolutions, Charizard is a force to reckon with. When building your team, ask yourself “what do I have to take down this threat?” If you don’t have a good answer, go back to the drawing board. It’s impossible to deal with every threat, but be prepared for the common ones like Charizard, Kangaskhan, and Garchomp. Plan on using a Charizard of your own? Know ways people tend to counter it and address those issues. Maybe have a Wide Guard user to stop Rock Slide, speed control like Icy Wind or Tailwind so Charizard outspeeds opponents, Pokémon like Marowak who can switch in and redirect Electric moves that threaten Charizard, things like that.
Do you have a plan in case of Charizard?

Once you know the metagame; take past assumptions and turning them upside their head. A great example of this is Germany’s Markus Lie and his Machamp. When one sees a Machamp in Team Preview, they’ll most likely come to the conclusion that:

·       Machamp will abuse No Guard and Dynamicpunch to spread confusion with a strong move

·       Machamp will support his teammates with Quick Guard and/or Wide Guard

·       Machamp will be slow yet bulky and physically strong
Markus’ Machamp went against convention to emphasize speed over power and support. By holding a Choice Scarf, Machamp was able to outspeed threats like Charizard before they could hit first. Many Charizard players, including myself, are familiar with Wide Guard stopping Heat Wave. One way to stop this is to single-target Machamp, letting it waste its turn with Wide Guard while I knock it out. With Machamp out of the way, I can continue to spam Heat Wave for game. So you happily hit the Air Slash or Overheat button only to have Machamp knock you out before you can move.
Look how fast he goes!

But the surprises don’t stop there. Instead of No Guard and Dynamicpunch, Markus’ Machamp uses Guts and Close Combat. While usually an inferior choice, the current metagame makes it a superior option. As I mentioned earlier, Kangaskan is a huge threat. One of the ways to deal with physical hitters is to deliver a burn to half their attack power. For this reason, Rotom is a prominent Pokémon thanks to Will-o-Wisp and other support moves in its arsenal. Naturally, one would burn Machamp to weaken it, and this is true if it was the No Guard variant. However, Guts actually boosts Machamp’s attack when afflicted with a status effect. Players will instinctively burn Machamp, only to make Machamp even stronger. A hindrance for physical attackers becomes an advantage for Machamp, and the choice of Guts over No Guard is a great metagame call from Markus.
 
Competing in live events differs from online competitions due to human interaction. While it might seem weird to have a “strategy” for it, human interaction can prove either helpful or hurtful depending on the way you look at it and should be something to keep in mind before going into battle. For one thing, you don’t want to go blabbing your mouth about how trainers won’t anticipate your “Choice Specs Gyarados” only to have your strategy fall flat on its face.

Quit your blabbing and start battling!
That example seems obvious, but even subtle hints before you fight can be detrimental. During VGC Nationals 2013, one trainer I fought was talking up about one Pokémon on his team no one really expects. During Team Preview, I saw an Electabuzz and thought “he’s probably means that.” Sent out my Landorus first turn and “surprisingly”, he led with Electabuzz who immediately ran tail.

Of course, one could argue that someone could bluff you with prebattle talks, so it’s best to avoid those mind games to begin with. I find it helpful to introduce myself, shake hands, and maybe throw in light banter to help people relax. During battles, it’s all focus. I don’t say much and tend to just look at my screen when making moves. At the end, I’ll extend my hand for another hand shake and compliment my opponent (Good prediction with your Abomasnow’s Safeguard!).  When you’re less nervous, it’ll help you think clearer in battles, so have a plan to go in with a calm mind. Raise your Special Attack and Special Defense by one stage!

Be calm young one.

Probably the most helpful advice I can give is practice. A LOT. Coming up with winning strategies doesn’t happen by only reading articles online or watching a few matches. You can only level up through experience. In a previous blog post, I mentioned how Kangaskhan caused significant problems for my team. So I battled and failed, multiple times, until I could finally secure a strategy to effectively take her down. I might not have a trophy of my own, but I don't plan on giving up anytime soon. It took Se Jun Park, the current World Champion, five years to finally claim his title. Any champion can tell you their success comes from their failures. So never give up! Go out there and battle to become the very best like no one ever was!
Always a joy to see my boy Pikachu
 

Thursday, April 10, 2014

A Smashing Surprise

My doctor warned me about taking in too much info about the next Smash Brothers game. Not one to heed advice from a medical professional, I watched the Smash Bros Direct anyways. A heart attack, trip to the hospital and transplant later, I'm back and fully recovered. While there was a good amount of general information revealed, Pokémon received generous attention and it all started with this cleverly teased picture.

Presents for all the good Pokémon fanboys and girls
 
In addition to the usual Pokeball item, Master Balls were introduced. Master Balls contain legendary Pokémon such as Arceus, Palkia and Xerneas. They might have a limitation similar to Assist Trophies where only one legendary Pokémon can be out at a time, but there hasn't been any word on
that yet.


Go Gogoat, Go!
Many Pokémon were recently revealed as Pokeball items. Out of the newly revealed ones, Gogoat is my favorite. As the goat that goes, Gogoat lets you ride on it as it rams into opponents. I was the guy who spammed Wario's bike, so this will be quite fun to exploit. Returning Pokémon like Snorlax, Entei and Metagross don't change from past iterations.


Imagine Shadow Lugia as a stage hazard
Besides the already revealed Prism Tower stage for the 3DS, the Wii U is treated to the Kalos Pokémon League as an exclusive stage. While it looks drop-dead gorgeous, I'm disappointed. I know X and Y are the most recent games, but where's the love for 5th gen!? I've always wanted to fight at N's Castle. Or what about Tin Tower from HGSS or Citadark Island from Pokémon XD? In my opinion, too much emphasis is placed on 6th gen in the new Smash.

 Now, let's look at what everyone cares about: the characters. First, Lucario's Final Smash was revealed to be Mega Lucario. Makes sense. While Mega Evolved, Lucario's Aura is always at maximum strength. Lucario's Aura abilities also got a significant buff.

Watch the power of Aura!

You got to be quicker than that, Mac.
Character transformations were confirmed not to make an appearance. Zelda/Sheik are now separated as Zelda and Sheik. This means that Pokémon Trainer, one of my mains from Brawl, won't be coming back. It's only fitting that Charizard, the Pokémon I least used, will be returning without a trainer to boss it around. At least he won't have the tire out mechanic. The reveal trailer showcased some new moves including a stronger aerial attack. Mega Charizard X is also confirmed as his Final Smash. It's unknown yet, but hopefully Charizard Y will also be included.

Mega Charizard X is ready to battle!

And now, the biggest surprise and the last shock that triggered my heart attack.


Meowth, that's right! Greninja, the final evolution of Froakie, is a playable character. I'm still in disbelief. A while back, I made a list of likely Pokémon to be included as playable characters like Mewtwo, Zoroark and Blaziken. But never did I imagine that Greninja would be chosen. Greninja is one of my absolute favorite Pokémon and the main reason I picked Froakie, so I obviously welcome Greninja with open arms. It does make it difficult to decide whether I should play as Greninja or Little Mac my first match. Decisions, decisions...



The trailer showcases Greninja using swift water attacks like Water Shuriken and unorthodox moves like Substitute. What Greninja's addition means though is that the chance of Mewtwo returning became slimmer. Pokémon most likely won't overpass the Super Mario series in character representation, so I wouldn't expect more than 5 playable Pokémon. We already have 4 and I suspect Jigglypuff will be taking the 5th slot. Both Jigglypuff and Mewtwo are viable with their new techniques in 6th gen, but Jigglypuff has more history with Smash. I could be wrong, but my hunch says Mewtwo isn't coming back.


The Smash Bros Direct brought a ton of news for Pokémon fans. While I hope more emphasis will be placed on previous generations, the inclusion of new items and Greninja blew me away. Pokémon is going strong in the next Smash Bros!