Showing posts with label Mega Evolution. Show all posts
Showing posts with label Mega Evolution. Show all posts

Wednesday, April 30, 2014

Pulling the Iron Curtain over Battles

Getting off of work early, I rushed to my room and turned on my 3DS. Yeah, sounds like any other day. But the 2014 April Friendly, an official Pokémon battle competition, was already underway and my team wasn't ready yet! After a 4-hour grind session, my Pokémon were ready to proceed online. I could only pray that my hastily built team could pull some victories.
My team for April Friendly. I didn't have time to nickname them.

The rules of April Friendly differ from previous VGC rules. Each battle is singles, where trainers choose 3 out of 6 Pokémon per battle. Every Pokémon in the Kalos Pokédex were eligible. Yep, that means legendaries like Xerneas, Yveltal and Mewtwo were permitted to wreck havoc on unsuspecting trainers.

The legendary deer in all its glory
I always say fight fire with fire...just make sure you have coverage against Fire-types. With that, I picked Xerneas as my legendary of choice. The set wasn't anything special, just the usual Power Herb+Geomancy combo. Geomancy is Xerneas's signature move that increases its Special Attack, Speed and Special Defense by 2 stages. It usually requires 2 turns to activate, but consuming a Power Herb changes that to 1. As this set was common, I had to prepare myself for counters like Scizor and Talonflame.


Mega Aggron, the Greatest Wall of Ever
And thus, I give you the star of my team, Mega Aggron. He's more of a "Super Ultra Mega Titan Behemoth" Aggron. Seriously, Close Combat tickles him. The idea was to use this Great Wall of Pure Steel to slowly wear down opponents until Xerneas could come in and proceed to sweep. When Mega Aggron's HP got low, I just used Rest and Sleep Talk. Very few Pokémon can reliably 2HKO him. I mainly paired Mega Aggron with Florges or Rotom-Wash to deal with really strong special attackers.

Besides that, I had a Greninja and Talonflame whose task was to break down walls. While straightforward, they did their job well.

Delirious, I recorded my first set of battles. I look quite pathetic, so feel free to laugh and cringe as I perform my rendition of "New York." First match in, I throw away a 3-1 lead by clicking Psyshock instead of Moonblast! I'll never live that down.

The next day, I managed to maintain a winning record. While most of the teams consisted of the same standard Pokémon, I was impressed by the few creative movesets I ran into. Rest Quagsire, a Greninja with King's Rock, and even a Pikachu! Unfortunately, Pikachu couldn't scratch Aggron, but it's the thought that counts.
Sorry Pikachu, you just don't mess with Mega Aggron.

The number of matches dwindled on the last day of battling. Don't get me wrong, I had fun competing. But after fighting match after match of faceless opponents and recording virtually every match, competing became a chore. With my Pokémon-playing friends out of town and my brother deciding not to play, it got lonely. This competition lacked the atmosphere and excitement of a live competition. There was one brief shining moment when I convinced my mom to commentate a battle with me. I felt bad though; I constantly talked over her and I could tell that half the things I said went over her head.

For throwing my team together at the last minute, I managed to squeeze in a decent record and placed in the top 9%. I earned a final rating of 1647 with 27 wins and 18 losses. The inclusion of legendaries was an interesting twist, but most trainers stuck with standard teams. This battle competition was fun, but maybe it's time I take a small break from Pokémon. My fighting spirit has all but vanished, and the time away might be just what I need to reflect and refresh myself for the next competition. At the very least, April Friendly gave me the opportunity to experience Mega Aggron's girth, and I look forward to using him in future teams.
You can watch more battles on my YouTube channel (youtube.com/user/smiles6857)

Thursday, April 10, 2014

A Smashing Surprise

My doctor warned me about taking in too much info about the next Smash Brothers game. Not one to heed advice from a medical professional, I watched the Smash Bros Direct anyways. A heart attack, trip to the hospital and transplant later, I'm back and fully recovered. While there was a good amount of general information revealed, Pokémon received generous attention and it all started with this cleverly teased picture.

Presents for all the good Pokémon fanboys and girls
 
In addition to the usual Pokeball item, Master Balls were introduced. Master Balls contain legendary Pokémon such as Arceus, Palkia and Xerneas. They might have a limitation similar to Assist Trophies where only one legendary Pokémon can be out at a time, but there hasn't been any word on
that yet.


Go Gogoat, Go!
Many Pokémon were recently revealed as Pokeball items. Out of the newly revealed ones, Gogoat is my favorite. As the goat that goes, Gogoat lets you ride on it as it rams into opponents. I was the guy who spammed Wario's bike, so this will be quite fun to exploit. Returning Pokémon like Snorlax, Entei and Metagross don't change from past iterations.


Imagine Shadow Lugia as a stage hazard
Besides the already revealed Prism Tower stage for the 3DS, the Wii U is treated to the Kalos Pokémon League as an exclusive stage. While it looks drop-dead gorgeous, I'm disappointed. I know X and Y are the most recent games, but where's the love for 5th gen!? I've always wanted to fight at N's Castle. Or what about Tin Tower from HGSS or Citadark Island from Pokémon XD? In my opinion, too much emphasis is placed on 6th gen in the new Smash.

 Now, let's look at what everyone cares about: the characters. First, Lucario's Final Smash was revealed to be Mega Lucario. Makes sense. While Mega Evolved, Lucario's Aura is always at maximum strength. Lucario's Aura abilities also got a significant buff.

Watch the power of Aura!

You got to be quicker than that, Mac.
Character transformations were confirmed not to make an appearance. Zelda/Sheik are now separated as Zelda and Sheik. This means that Pokémon Trainer, one of my mains from Brawl, won't be coming back. It's only fitting that Charizard, the Pokémon I least used, will be returning without a trainer to boss it around. At least he won't have the tire out mechanic. The reveal trailer showcased some new moves including a stronger aerial attack. Mega Charizard X is also confirmed as his Final Smash. It's unknown yet, but hopefully Charizard Y will also be included.

Mega Charizard X is ready to battle!

And now, the biggest surprise and the last shock that triggered my heart attack.


Meowth, that's right! Greninja, the final evolution of Froakie, is a playable character. I'm still in disbelief. A while back, I made a list of likely Pokémon to be included as playable characters like Mewtwo, Zoroark and Blaziken. But never did I imagine that Greninja would be chosen. Greninja is one of my absolute favorite Pokémon and the main reason I picked Froakie, so I obviously welcome Greninja with open arms. It does make it difficult to decide whether I should play as Greninja or Little Mac my first match. Decisions, decisions...



The trailer showcases Greninja using swift water attacks like Water Shuriken and unorthodox moves like Substitute. What Greninja's addition means though is that the chance of Mewtwo returning became slimmer. Pokémon most likely won't overpass the Super Mario series in character representation, so I wouldn't expect more than 5 playable Pokémon. We already have 4 and I suspect Jigglypuff will be taking the 5th slot. Both Jigglypuff and Mewtwo are viable with their new techniques in 6th gen, but Jigglypuff has more history with Smash. I could be wrong, but my hunch says Mewtwo isn't coming back.


The Smash Bros Direct brought a ton of news for Pokémon fans. While I hope more emphasis will be placed on previous generations, the inclusion of new items and Greninja blew me away. Pokémon is going strong in the next Smash Bros!

Friday, March 28, 2014

The Struggle - Out of Moves and Hitting Myself in Recoil

With the latest generation of Pokémon out for a solid 5 months, the online battling scene has evolved into a harsh environment. The days that you can take your in-game team comprised of your starter, HM slave, and random assortment of creatures into battle are over. Thanks to the release of Pokémon Bank and breeding shortcuts, it's now easier to quickly prepare a team of battle-ready Pokémon. But with these new tools comes a more developed competitive scene, something I failed to keep up with.

After preparing a team I was comfortable with, I hopped online to challenge trainers from around the world. In 2 days, I had about 20 battles. I lost none. I even had trainers ragequit (meaning I was doing something right). I was so confident, I recorded live gameplay and posted it on YouTube. You can tell by the optimism in my voice that I haven't touched the cruel world of rated battles yet.




Spent 200 battle points to change it's ability...
So after my romp in free battles, I took my "skill" to rated battles. First match, I get wrecked. Second match? Equally bad. Third? I manage a win, and then get crushed in the fourth. I quickly realize that my strategy is not very effective and go back to the drawing board. I get back online and still can't manage to pull a winning record. Frustration gets the best of me and I continue to play recklessly. Simple prediction errors cause my team to struggle with me on the losing side. Bitter at my online experience (and Cloyster, whose lousy Twineedle only hits twice!), I took a small break and reflected on how to improve my game.

In doubles, Kangaskhan, Talonflame and Meowstic all pose a considerable threat. While I've successfully played around Talonflame, I still can't manage to break through Meowstic and Kangaskhan. While I hate to admit it, my team can't possibly be competitively viable if I don't have answers to deal with common threats. To improve my team structure, I've watched a good amount of battles online. I am by no means a Pokémon Master, so getting new perspective from trainers better than myself helped me come back with renewed strength. I got some new tricks up my sleeves, but I don't want to spoil them just yet. ;)
Don't let that baby fool you, it's a menace!
An important lesson I've learned time and time again is that Pokémon is a game. Victory Road is filled with hours of struggle, training and Exploding Gravelers. It's a mental game that requires you to outwit your foe to emerge triumphant. I've made stupid mistakes and will continue to make stupid mistakes. It should have been obvious that Twineedle only hits two times, especially with "twin" in its name! But regardless, I will learn from them and grow. Being a Pokémon Master doesn't mean you win from every battle, it means you learn from them.
A tough road ahead, but I'll emerge victorious

Saturday, October 12, 2013

Why I (Eventually) Decided to Buy X and Y

After a lot of thought, I decided to advance to the 6th generation and buy X and Y. This decision definitely took a long time, but why? In case you couldn't tell, I'm kind of obsessed with Pokémon. Then why would this be a hard decision to make?

From the beginning of this year, Pokémon revealed quite a bit of information leading up to the release. Most of X and Y's content was either a hit or miss for me. While I wasn't initially a fan of the legendary mascots, that didn't bother me. Besides, there are plenty of other Pokémon to catch. As more Pokémon were revealed, I started to get worried.

As the first Steel/Ghost type, Honedge was a huge disappointment for me. Its design lacked creativity. It's a floating sword that can unsheathe itself. Really? That's what qualifies as a Pokémon!? The worst part was that Game Freak thought the design was so good, Honedge deserved to be revealed before the game's launch. That's like using Muk to promote Red and Blue. You think anyone would have bought Red and Blue if their first impression was Muk? Many of the designs like Clauncher and Skrelp fell flat for me. I wasn't inspired by a good portion of the revealed Pokémon, which hasn't happened for me before.
From the people that brought you living sludge and floating ice cream cones...


They're changes in the battle system that I at first viewed as unwelcome. Horde battle is just outright stupid! Why would Game Freak even care about trainers who catch strong Pokémon to quickly advance through the game? So yeah, fighting five weak Pokémon instead of one strong one will force you to grind more. Talk about frustrating. Black and White reduced the amount of grind time you needed. Way to go backwards! I pretty much ran from any horde battle I encountered. And then there's Sky Battles where only Flying Pokémon can participate. What's the big deal? Is this mode so ground-breaking that you had to reveal it during E3? Granted, I haven't gotten this far in game, but the concept seems frivolous.

Great Psyduck, now you're giving ME a headache!

What have they done to you!?
Probably the would-be final straw was Mega Evolution. If you thought I was angry when I made my Mega Evolution post back in August, then you best prepare yourself for Primeape rage! Seriously, a part of me dies every time I find out about a new Mega Evolution. Half of them look like they went through the same horrific genetic splicing as Mewtwo. Apparently, Alakazam can heighten his skills with 5 spoons and Santa Claus' beard. Gardevoir can stand to lose a few pounds. And 10 points to anyone who can explain what the heck is going on with Heracross. The recent announcement that only one Mega Evolution is allowed on a team is a relief, but I still stand by that it's still as a gimmicky mechanic that makes the game needlessly complicated.

Obviously, I had a fair share of good reasons to buy these games. For one thing, while there are only 70 new Pokémon, some of the designs were spot on. I don't know why, but something about a cotton candy Pokémon seems so cool. Maybe it's the way Swirlix sticks his tongue out that makes it cute. I honestly can't wait to evolve it to Slurpuff. Maybe when they give it a Mega Evolution, it'll turn into the Stay Puft Marshmallow Man. Trevenant, Goomy and Pyroar are pretty cool to name a few. While I wish there were more, there were definitely some well designed Pokémon in the bunch. Just like any generation, it takes time to get used to the new Pokémon. 
It's so fluffy!...and quite possibly sticky.
When I first watched the opening cutscene, I knew that no previous Pokémon game could compare in respect to presentation. The 3D battles and animations puts X and Y ahead of even Colosseum and XD. My heart melted when I first encountered a 3D Pidgey in the wild. The towns are bustling with life and traveling from route to route is a seamless transition. X and Y overhauled the Pokémon battle cries. Pikachu literally says its name when it jumps out of the Pokéball! And of course, the music is amazing. Within the first few minutes, I was humming to Santalune City's tune! But I wouldn't expect anything less from Mr. Masuda, his work is phenomenal. Take a listen: 

The biggest push for me was that a good number of my friends planned on playing.  I apologize to those who had to listen to my endless complaints these past couple of months. It's been a humbling experience to listen to reasons why other trainers decided to buy the next installments, and I thank you for dealing with my stubbornness. I got caught up in all the battle mechanics and game changes that I lost sight of what Pokémon truly is. Pokémon is a shared experience with friends. No matter how competitive or casual you are, Pokémon is about connecting with people and having fun. So far, X and Y continues that shared experience the franchise is known for, and as long as it stays that way, it's worth the investment. Well done Game Freak. You got me in for another generation. 


Welcome back to the world of Pokémon!


Thursday, September 12, 2013

Bringing New Variables in Battles with X and Y

With the introduction of Fairy-type Pokémon, the type-chart saw its first overhaul since Gold and Silver. But how will this affect Pokémon battles in the futures? Not much about this new type was known until the type-chart's official confirmation through Coro Coro Magazine.
New type-chart for X and Y. Props to Pokémon XY News for the chart.

Here's a summary of the changes. Fairy is super effective against Fighting, Dark and Dragon Pokémon. Fairy is not very effective against Fire, Poison and Steel Pokémon. Fairy is weak to Poison and Steel-type moves. Fairy is resistant against Fighting, Bug and Dark-type moves. And Fairy is IMMUNE to Dragon-type moves. Talk about a hard counter! Game Freak also sneaked in a slight nerf for Steel-types. Steel Pokémon no longer resist Dark and Ghost-type attacks.

It's obvious that Fairy-type Pokémon will play a key role in shaping the metagame. Sylveon's ribbons slaps Dragonite right in the face. And to think, I made that prediction about Xerneas being one of the best competitive Pokémon in jest. Fairy-type's lucky immunity to Dragon-type moves prevent Draco Meteor and Outrage spam.
I'd hate to see Iris encounter a Flabébé

Imagine Gardevoir switching in on Salamence's Outrage. Your Trace activates, throwing his Intimidate right back at him. Salamence will probably switch out, giving you ample time to set up a Calm Mind and possibly sweep.

Besides their ruthless thirst for dragon blood, Fairy-types also have it in for Dark and Fighting-types. Their resistance allows them to switch in on powerful moves and immediately threaten tough Pokémon out. Hydreigon and Scrafty now sport a nasty 4x weakness after a generation of favorable typing. STAB options for strong Pokémon like Scrafty and Heracross are severely limited.

It's hard out here for a pimp

Fairy's only weakness to Poison and Steel-type moves makes it a strong defensive type, especially since Poison and Steel moves are quite uncommon. While people might predict that Poison-type moves would be on the rise, I will have to disagree on this. Besides Fairy, Poison only hits Grass-types for super effective coverage. But why would you use a Poison move to knock out a Grass-type? You have Ice, Fire, Flying, Bug...you get the point! There are better options. Furthermore, many types resist Poison, including Steel which is actually immune to it. Defensively, Poison gets a boost which is great for Pokémon like Weezing.
Now only if it could do something about that horrendous cough...

Steel's loss of resistance might not seem like much, but it does cause problems for some Pokémon. The haunted sword Honedge now has to contend with two weaknesses in Ghost and Dark-type moves. Being as smart as a supercomputer gives Metagross a hard time. Everyone's coming up to it asking for help with taxes, quantum physics and damage calculations. Now it has to worry about things that go bump in the night. Metagross's Steel/Psychic type now becomes a hinderence. Tyranitar, Absol and Pangoro now can rely on their STAB moves to take on the four-brained behemoth.

It's not all bad for Steel-types though. The resistance to Fairy-type attacks and their super effective coverage against them will be what shapes the metagame. In 4th gen, a concept called "4 Drag, 2 Mag" was introduced. Basically, the only thing that stood in a Dragon's way were Steel-types. So Magneton and Magnezone were used to trap and knock them out. This concept can easily make a comeback to counter Fairy-types as well, but with a few modifications. Heatran's Steel/Fire type gives him a 4x resistance to Fairy. Plus, he can finally find a use for Flash Cannon to immediately threaten any Fairy-types out. Heatran's Fire-type moves can burn up most Steels and either Hidden Power Ice or Dragon Pulse can take on opposing Dragons. I wouldn't be surprised if Heatran's usage skyrocketed. Scizor also finds itself in a similar situation. Bullet Punch from Scizor is already a strong move, but the additional super effective coverage is icing on the cake. If you feel the opponent will switch out, simply use U-turn to maintain momentum.

The updated type chart for X and Y creates an interesting shift in the game. This post barely scratches the surface of what to expect in future battles, and rightfully so. What happens if Fairy moves have wide distribution like Flamethrower and Thunderbolt? What new tools can Dragons use to help outmaneuver these pixies of doom? Will the recent setback for Dark and Fighting-types lead to a reemergence of Psychic and Normal-types? Will Dunsparce get an evolution (or God forbid mega evolution) so grand that not even Arceus can stand up to it? Only the future will tell...or you can have Xatu use Future Sight. Whatever.

These trainers are way ahead of their time



Friday, August 9, 2013

A Mega Mistake

Yesterday, a new type of "evolution" was revealed.
Is that Blaziken?
Now you might be thinking "is Blaziken evolving? It's already part of a three-stage evolution!" Indeed you're right, but this isn't an ordinary evolution. This is called a Mega Evolution, a transformation that happens only with a specific item. When I first heard about it, I was confused myself. I thought it was an entire new evolution.

To make things clear, here's how it works. During battle, when a Pokémon is holding a specific Mega Stone, the Pokémon will Mega Evolve. So when Blaziken holds a Blazikenite, it'll Mega Evolve into Mega Blaziken. The transformation ends when the battle's over. So it's not an evolution per say, it's more of a form change.

Before this, we were already introduced to a Mega Pokémon. The new form of Mewtwo is actually a Mega Evolution.
This is Mega Mewtwo. I still call it Majin Mewtwo.

From the title, you probably guessed that I have a problem with this new battle mechanic. You bet I do! First off, quit calling it an evolution! It's a form change! Even if a Pokémon's stats get better, it doesn't make it an evolution. Black and White Kyurem have a higher base stat total than Kyurem, but that doesn't make it an evolution. Evolutions are permanent, form changes are temporary and reversible.

Form changes in the middle of battle aren't "new and revolutionary", it's been done before. Remember Darmanitan's Zen Mode? Or Meloetta's Pirouette Form? Those are triggered through an ability and move respectively. Sure this is a first time a held item is the trigger, but that doesn't make this mechanic ground-breaking.

Changing forms in the middle of battle before it was cool.


Speaking of held items, that's another issue I have with Mega Evolution. I can see the game play balance of giving up your Leftovers or Choice Scarf to get a Mega Evolution, but thanks to the Mega Stones being species specific, Item Clause won't limit how many Pokémon on your team can turn Mega. It doesn't seem like Mega Pokémon are addressing a balance issue. At least Fairy-type was created to address how powerful Dragon-types have become. 


The initial release of Mega Pokémon obviously shows this mechanic isn't supposed to bring balance to the game play. Blaziken, Lucario and Mewtwo have all been dominating forces in Pokémon battles. In fact, Blaziken was banned from standard play thanks to his newly acquired Dream World ability, Speed Boost. Lucario remains a relevant threat in standard play and is quite the Pokémon to deal with. And you're an idiot if you think Mewtwo is "weak" and needs any buffs. Mewtwo single-handily won a good portion of my battles in Global Showdown. Sure, Ampharos and Mawile appreciate the boost to their strength, but they could have been buffed through new abilities and moves instead of a haphazard form change.

Instead of buffing old Pokémon through new abilities and moves, Game Freak has opted to throw in a frivolous game play mechanic. Form changing in the middle of battle, regardless of stat redistribution, has proved not very effective in the past. Mega Evolution is a poor solution to the evident power creep in past generations. I fear that Mega Evolution is just the beginning of potential gimmicky battle mechanics that will make the game needlessly complicated.