Showing posts with label Kangaskhan. Show all posts
Showing posts with label Kangaskhan. Show all posts

Wednesday, August 20, 2014

How to Become a Pokémon Master (In Real Life)

Pokémon Worlds. In a sense, it’s like challenging the Elite Four and Champion at the Pokémon League. The countless hours training are put to the test fighting against the best of the best. There’s no turning back, you can only hope for the best with the team you brought and just keep moving forward. While I didn’t attend this year’s competition, I enjoyed watching the stream and seeing how much the community has evolved since my last foray in 2011. Pokémon Worlds offers the highest level of play, so how does one prepare for the biggest battles and become a Pokémon Master in real life?
The coveted Worlds trophy. They even give you a card!

Know the game. This goes beyond knowing what moves are super effective. It’s about knowing the trends of the metagame and what to expect before the first Pokéball is sent out. Looking at player statistics from Pokémon's Global Link, Charizard ranks as one of the top used Pokémon in doubles. Thanks to its useful Mega Evolutions, Charizard is a force to reckon with. When building your team, ask yourself “what do I have to take down this threat?” If you don’t have a good answer, go back to the drawing board. It’s impossible to deal with every threat, but be prepared for the common ones like Charizard, Kangaskhan, and Garchomp. Plan on using a Charizard of your own? Know ways people tend to counter it and address those issues. Maybe have a Wide Guard user to stop Rock Slide, speed control like Icy Wind or Tailwind so Charizard outspeeds opponents, Pokémon like Marowak who can switch in and redirect Electric moves that threaten Charizard, things like that.
Do you have a plan in case of Charizard?

Once you know the metagame; take past assumptions and turning them upside their head. A great example of this is Germany’s Markus Lie and his Machamp. When one sees a Machamp in Team Preview, they’ll most likely come to the conclusion that:

·       Machamp will abuse No Guard and Dynamicpunch to spread confusion with a strong move

·       Machamp will support his teammates with Quick Guard and/or Wide Guard

·       Machamp will be slow yet bulky and physically strong
Markus’ Machamp went against convention to emphasize speed over power and support. By holding a Choice Scarf, Machamp was able to outspeed threats like Charizard before they could hit first. Many Charizard players, including myself, are familiar with Wide Guard stopping Heat Wave. One way to stop this is to single-target Machamp, letting it waste its turn with Wide Guard while I knock it out. With Machamp out of the way, I can continue to spam Heat Wave for game. So you happily hit the Air Slash or Overheat button only to have Machamp knock you out before you can move.
Look how fast he goes!

But the surprises don’t stop there. Instead of No Guard and Dynamicpunch, Markus’ Machamp uses Guts and Close Combat. While usually an inferior choice, the current metagame makes it a superior option. As I mentioned earlier, Kangaskan is a huge threat. One of the ways to deal with physical hitters is to deliver a burn to half their attack power. For this reason, Rotom is a prominent Pokémon thanks to Will-o-Wisp and other support moves in its arsenal. Naturally, one would burn Machamp to weaken it, and this is true if it was the No Guard variant. However, Guts actually boosts Machamp’s attack when afflicted with a status effect. Players will instinctively burn Machamp, only to make Machamp even stronger. A hindrance for physical attackers becomes an advantage for Machamp, and the choice of Guts over No Guard is a great metagame call from Markus.
 
Competing in live events differs from online competitions due to human interaction. While it might seem weird to have a “strategy” for it, human interaction can prove either helpful or hurtful depending on the way you look at it and should be something to keep in mind before going into battle. For one thing, you don’t want to go blabbing your mouth about how trainers won’t anticipate your “Choice Specs Gyarados” only to have your strategy fall flat on its face.

Quit your blabbing and start battling!
That example seems obvious, but even subtle hints before you fight can be detrimental. During VGC Nationals 2013, one trainer I fought was talking up about one Pokémon on his team no one really expects. During Team Preview, I saw an Electabuzz and thought “he’s probably means that.” Sent out my Landorus first turn and “surprisingly”, he led with Electabuzz who immediately ran tail.

Of course, one could argue that someone could bluff you with prebattle talks, so it’s best to avoid those mind games to begin with. I find it helpful to introduce myself, shake hands, and maybe throw in light banter to help people relax. During battles, it’s all focus. I don’t say much and tend to just look at my screen when making moves. At the end, I’ll extend my hand for another hand shake and compliment my opponent (Good prediction with your Abomasnow’s Safeguard!).  When you’re less nervous, it’ll help you think clearer in battles, so have a plan to go in with a calm mind. Raise your Special Attack and Special Defense by one stage!

Be calm young one.

Probably the most helpful advice I can give is practice. A LOT. Coming up with winning strategies doesn’t happen by only reading articles online or watching a few matches. You can only level up through experience. In a previous blog post, I mentioned how Kangaskhan caused significant problems for my team. So I battled and failed, multiple times, until I could finally secure a strategy to effectively take her down. I might not have a trophy of my own, but I don't plan on giving up anytime soon. It took Se Jun Park, the current World Champion, five years to finally claim his title. Any champion can tell you their success comes from their failures. So never give up! Go out there and battle to become the very best like no one ever was!
Always a joy to see my boy Pikachu
 

Friday, March 28, 2014

The Struggle - Out of Moves and Hitting Myself in Recoil

With the latest generation of Pokémon out for a solid 5 months, the online battling scene has evolved into a harsh environment. The days that you can take your in-game team comprised of your starter, HM slave, and random assortment of creatures into battle are over. Thanks to the release of Pokémon Bank and breeding shortcuts, it's now easier to quickly prepare a team of battle-ready Pokémon. But with these new tools comes a more developed competitive scene, something I failed to keep up with.

After preparing a team I was comfortable with, I hopped online to challenge trainers from around the world. In 2 days, I had about 20 battles. I lost none. I even had trainers ragequit (meaning I was doing something right). I was so confident, I recorded live gameplay and posted it on YouTube. You can tell by the optimism in my voice that I haven't touched the cruel world of rated battles yet.




Spent 200 battle points to change it's ability...
So after my romp in free battles, I took my "skill" to rated battles. First match, I get wrecked. Second match? Equally bad. Third? I manage a win, and then get crushed in the fourth. I quickly realize that my strategy is not very effective and go back to the drawing board. I get back online and still can't manage to pull a winning record. Frustration gets the best of me and I continue to play recklessly. Simple prediction errors cause my team to struggle with me on the losing side. Bitter at my online experience (and Cloyster, whose lousy Twineedle only hits twice!), I took a small break and reflected on how to improve my game.

In doubles, Kangaskhan, Talonflame and Meowstic all pose a considerable threat. While I've successfully played around Talonflame, I still can't manage to break through Meowstic and Kangaskhan. While I hate to admit it, my team can't possibly be competitively viable if I don't have answers to deal with common threats. To improve my team structure, I've watched a good amount of battles online. I am by no means a Pokémon Master, so getting new perspective from trainers better than myself helped me come back with renewed strength. I got some new tricks up my sleeves, but I don't want to spoil them just yet. ;)
Don't let that baby fool you, it's a menace!
An important lesson I've learned time and time again is that Pokémon is a game. Victory Road is filled with hours of struggle, training and Exploding Gravelers. It's a mental game that requires you to outwit your foe to emerge triumphant. I've made stupid mistakes and will continue to make stupid mistakes. It should have been obvious that Twineedle only hits two times, especially with "twin" in its name! But regardless, I will learn from them and grow. Being a Pokémon Master doesn't mean you win from every battle, it means you learn from them.
A tough road ahead, but I'll emerge victorious

Wednesday, December 18, 2013

Should Pokémon Actually Exist? Get Real!

Far too often, my friends and I get into a conversation about what it would be like if Pokémon actually exist. Sure, you might think that would be the coolest thing ever. You get to fly your Pidgeot to school, make your Scyther mow the lawn, and have your Charmander roast marshmallows in the middle of July. But trust me, it's better that Pokémon stay in your DS.  

1. It's like training a pet, except your house can catch on fire.
You've probably heard the old "a pet's a big responsibility" lecture from your parents one time or another.   You have to train it to not bite the mailman, not bark at strangers, and not treat the living room floor like a toilet. Training a normal animal is tough enough, but imagine if your puppy was a Growlithe. Instead of biting the mailman, it'd roast the unfortunate postage worker with Ember! It's Roar would easily intimidate any bystander that crossed it. And if it could expel high amounts of heat from its mouth...I shudder to think what would come out of its rear end.  

So maybe you're not a dog person. Meowth? You better hide your wallet. Pikachu? Stray Thundershocks will short circuit your light bulbs. Ekans? Better have that antidote ready. Jigglypuff? Don't let it near markers. Pokémon make terrible pets.
This is why you can't have nice things!

2. 10-year-olds can summon titans, gods and great beings of destruction.
10-year-olds aren't old enough to drink, join the military or even get a part-time job. But they can go out in the wild and catch Pokémon? It's a severe lack of judgement, especially since 10-year-olds aren't the most mature humans.

Imagine shopping at the grocery store with your kid when he spots candy at the checkout line. Normally, you'd say no and he'd throw a temper tantrum, crying and rolling all over the floor. But now with Pokémon, he can send out his Reshiram and use Fusion Flare on you. Temper tantrums have reached a whole new level.

3.You'll be out some serious cash.
Playing Pokémon in-game for many years gives trainers the illusion that they're the very best like no one ever was. Half the time you're fighting Youngsters with Zubats and Rattatas! The Pokémon games rarely present a challenge, so it's easy to see why you think you're the best when you become champion.

But that's the thing, you're not. It's a harsh reality, but you can't win every battle. That's not necessarily a problem until you realize how Pokémon battles work.

Whenever two trainers meet eyes, they must battle each other. No exceptions. You can't run away from the
fight or say that you left your good Pokémon back in the PC, doesn't matter. You have to battle with what you got. The worst part is, the loser has to pay the winner.
Hand over your money, noob!
Let's say there's a pretty tough trainer with a level 100 Gyarados who just chills at the corner. Usually, you can avoid him by sneaking past him, but today you're running late for class. You mindlessly walk in front of him, your eyes meet, and uh oh! Looks like you have yourself a battle. You try to reason with him that you're late for class, but it doesn't matter. No running away from a trainer battle, no exception. So you send out your Geodude, watch it get pulverized by Mewtwo, and shell out some cash. Now you're not only late for class, you got no money for lunch. Great.

4. I wouldn't eat that ice cream...
Most Pokémon are based on animals and other living organisms. But if you're not used to walking candles and cotton candy, some of these creatures can catch you by surprise.

It's a Saturday night and you invite a couple of your friends over for a sleepover. You get a case of the midnight munchies and go to the fridge for a quick snack. Nice, there's a box of Casteliacones! You bring it upstairs and everyone enjoys their frozen treats. Until...one girl starts screaming. Blood is dripping down her mouth. That was no ice cream cone...she bit into a Vanillite!

Rule of thumb: if it says its name, don't eat it!
The horror doesn't stop there. You best not pick up any Pokéballs from the floor; Voltorb could use Explosion and blow off your arm! That purple balloon...yeah that's a Drifloon. It'll take children away if they tug at its strings. Late for an appointment? Don't rush out the door with Klefki instead of your keys. You wouldn't want to jam a fairy into your car's ignition. You get the idea; you better think twice before picking up a seemingly everyday object. The way Pokémon is going, I wouldn't be surprised if I ran into floating pencils that shot out Pin Missiles.

5. Having a non-Pokémon job in a Pokémon world
Despite the many problems Pokémon would bring, it would still be pretty cool if Pokémon existed. You get to travel across the land, searching far and wide to train these fantastic creatures. But being a Pokémon Trainer isn't the only job. You could study the mysteries behind evolution and become a Pokémon Professor (just don't forget anyone's gender). Or maybe you see yourself as a mentor for up-and-coming trainers as the local Gym Leader. If the life of a law-abiding citizen bores you, you can even join up with Team Rocket or Team Flare and lead a life of thievery and misdeeds. But what if you had a job that has nothing to do with
Pokémon?
Team Rocket is now hiring! *Must bring your own Zubats

You're an accountant for a faceless corporation. Day in and out, you're punching numbers as your higher-ups continue to berate you. Life's a drag. And yet, right outside your window, 10-year-olds are living it up. You watch in awe as one kid orders his Charizard to use Flamethrower. Charizard swoops down and lets out a stream of flames, only for the opposing Blastoise to swiftly dodge and retaliate with a well-aimed Hydro Pump. Charizard comes tumbling down and your heart stops. You press your face against the window as Charizard struggles to get up. Will he make it? Just then, the blinds fall down and your boss glares right at you. A stack of papers falls on your desk and you're back to work. In a world where people can train Pokémon, you're stuck in an office building unable to break the monotony of the 9-5 workday. What a life.

If only you arrived at  Professor Oak's lab a little earlier...

Even after all this, you probably still think it's a cool idea to have Pokémon in real life. Who could blame you? There are endless possibilities in a world of electric rodents and fiery chickens. But with great power comes great responsibility, and an even greater headache. Sure, it might seem cool if Pokémon existed, but I for one am glad they just stay in the games.
Imagine dealing with this guy's calls in REAL LIFE!

Friday, August 9, 2013

A Mega Mistake

Yesterday, a new type of "evolution" was revealed.
Is that Blaziken?
Now you might be thinking "is Blaziken evolving? It's already part of a three-stage evolution!" Indeed you're right, but this isn't an ordinary evolution. This is called a Mega Evolution, a transformation that happens only with a specific item. When I first heard about it, I was confused myself. I thought it was an entire new evolution.

To make things clear, here's how it works. During battle, when a Pokémon is holding a specific Mega Stone, the Pokémon will Mega Evolve. So when Blaziken holds a Blazikenite, it'll Mega Evolve into Mega Blaziken. The transformation ends when the battle's over. So it's not an evolution per say, it's more of a form change.

Before this, we were already introduced to a Mega Pokémon. The new form of Mewtwo is actually a Mega Evolution.
This is Mega Mewtwo. I still call it Majin Mewtwo.

From the title, you probably guessed that I have a problem with this new battle mechanic. You bet I do! First off, quit calling it an evolution! It's a form change! Even if a Pokémon's stats get better, it doesn't make it an evolution. Black and White Kyurem have a higher base stat total than Kyurem, but that doesn't make it an evolution. Evolutions are permanent, form changes are temporary and reversible.

Form changes in the middle of battle aren't "new and revolutionary", it's been done before. Remember Darmanitan's Zen Mode? Or Meloetta's Pirouette Form? Those are triggered through an ability and move respectively. Sure this is a first time a held item is the trigger, but that doesn't make this mechanic ground-breaking.

Changing forms in the middle of battle before it was cool.


Speaking of held items, that's another issue I have with Mega Evolution. I can see the game play balance of giving up your Leftovers or Choice Scarf to get a Mega Evolution, but thanks to the Mega Stones being species specific, Item Clause won't limit how many Pokémon on your team can turn Mega. It doesn't seem like Mega Pokémon are addressing a balance issue. At least Fairy-type was created to address how powerful Dragon-types have become. 


The initial release of Mega Pokémon obviously shows this mechanic isn't supposed to bring balance to the game play. Blaziken, Lucario and Mewtwo have all been dominating forces in Pokémon battles. In fact, Blaziken was banned from standard play thanks to his newly acquired Dream World ability, Speed Boost. Lucario remains a relevant threat in standard play and is quite the Pokémon to deal with. And you're an idiot if you think Mewtwo is "weak" and needs any buffs. Mewtwo single-handily won a good portion of my battles in Global Showdown. Sure, Ampharos and Mawile appreciate the boost to their strength, but they could have been buffed through new abilities and moves instead of a haphazard form change.

Instead of buffing old Pokémon through new abilities and moves, Game Freak has opted to throw in a frivolous game play mechanic. Form changing in the middle of battle, regardless of stat redistribution, has proved not very effective in the past. Mega Evolution is a poor solution to the evident power creep in past generations. I fear that Mega Evolution is just the beginning of potential gimmicky battle mechanics that will make the game needlessly complicated.